﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace IronWinter
{
    // Contains all the abilities, all units will have refrences to it, will be unable to edit it.
    // they simply ask for an ability and they recieve the object. 
    class AbilityLibrary
    {
        private List<Ability> Abilities = new List<Ability>();

        public AbilityLibrary()
        {
        }

        public void loadContent()
        {

        }

        public List<Ability> abilityList
        {
            get { return Abilities; } 

        }


    }
}
